<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>BoarBeard Studios</title><description>Games, game design, tooling and prototyping.</description><link>https://blog.iterary.com/</link><item><title>Space Alert Mission Generator 3.6</title><link>https://blog.iterary.com/blog/2026-10-31-space-alert-mission-generator-3-6/</link><guid isPermaLink="true">https://blog.iterary.com/blog/2026-10-31-space-alert-mission-generator-3-6/</guid><description>The Space Alert mission app is updated for Android 17, drops permissions it never needed, and is still free, open source and ad-free.</description><pubDate>Sat, 31 Oct 2026 22:00:00 GMT</pubDate><category>Space Alert</category><category>Board Games</category><category>Android</category><category>Open Source</category></item><item><title>Work in Progress: October 2026</title><link>https://blog.iterary.com/blog/2026-10-31-work-in-progress-october/</link><guid isPermaLink="true">https://blog.iterary.com/blog/2026-10-31-work-in-progress-october/</guid><description>Three games on the workbench: Vegas Boom Boom, a casino strip builder; Pocket Paleo, a roll and write game about paleontology; and the new Daily Wash in Word Wash.</description><pubDate>Sat, 31 Oct 2026 20:00:00 GMT</pubDate><category>Work in Progress</category><category>Games</category><category>Word Wash</category></item><item><title>Word Wash Update: Charms and a Boss Round</title><link>https://blog.iterary.com/blog/2026-10-27-word-wash-charms-and-boss-rounds/</link><guid isPermaLink="true">https://blog.iterary.com/blog/2026-10-27-word-wash-charms-and-boss-rounds/</guid><description>A new version of the Word Wash browser demo with five round runs, charms you pick up between rounds, and a boss round.</description><pubDate>Tue, 27 Oct 2026 18:00:00 GMT</pubDate><category>Word Wash</category><category>Games</category><category>BoarBeard</category></item><item><title>Introducing BBQ Iterary</title><link>https://blog.iterary.com/blog/2026-04-06-bbq-iterary/</link><guid isPermaLink="true">https://blog.iterary.com/blog/2026-04-06-bbq-iterary/</guid><description>A new side project about iterating on BBQ and cooking techniques from real cookbooks. First up: chicken wings from The Japanese Grill.</description><pubDate>Mon, 06 Apr 2026 22:00:00 GMT</pubDate><category>BBQ</category><category>Cooking</category><category>Side Project</category></item><item><title>Iterary v1.6 — Board Crates, Gallery, and CSV Import</title><link>https://blog.iterary.com/blog/2026-04-06-iterary-1-6-board-crates-and-more/</link><guid isPermaLink="true">https://blog.iterary.com/blog/2026-04-06-iterary-1-6-board-crates-and-more/</guid><description>Iterary v1.6 adds board crates for grid-based piece placement, a gallery of ready-made prototypes, CSV import for bulk data, and a polished new toolbar — all free in the browser.</description><pubDate>Mon, 06 Apr 2026 18:00:00 GMT</pubDate><category>Game Design</category><category>Board Games</category><category>Iterary</category><category>Prototyping</category></item><item><title>Introducing Gamers Paper — A Board Game Companion</title><link>https://blog.iterary.com/blog/2026-02-20-introducing-gamers-paper/</link><guid isPermaLink="true">https://blog.iterary.com/blog/2026-02-20-introducing-gamers-paper/</guid><description>Gamers Paper is a free web app that gives board game players dynamic rules references, player aids, and score counters — all tailored to your player count and expansions.</description><pubDate>Fri, 20 Feb 2026 18:00:00 GMT</pubDate><category>Game Design</category><category>Board Games</category><category>Gamers Paper</category></item><item><title>Iterary Mobile 1.3.x Release</title><link>https://blog.iterary.com/blog/2022-02-14-iterary-mobile-1.3.7/</link><guid isPermaLink="true">https://blog.iterary.com/blog/2022-02-14-iterary-mobile-1.3.7/</guid><description>Iterary Mobile 1.3 adds compact menus, quick editing, and multi-page board game designs. Free on Android for tabletop prototyping.</description><pubDate>Mon, 14 Feb 2022 22:56:58 GMT</pubDate></item><item><title>Cattle Crashers</title><link>https://blog.iterary.com/blog/2021-01-09-cattle-crashers/</link><guid isPermaLink="true">https://blog.iterary.com/blog/2021-01-09-cattle-crashers/</guid><description>Play Cattle Crashers in your browser. A chaotic stampede game originally released on Xbox Live Indie Games. Playable demo included.</description><pubDate>Sat, 09 Jan 2021 17:04:00 GMT</pubDate><category>Game Design</category><category>Programming</category></item><item><title>Digital Plains - John&apos;s New Job</title><link>https://blog.iterary.com/blog/2021-01-06-bee-catacombs/</link><guid isPermaLink="true">https://blog.iterary.com/blog/2021-01-06-bee-catacombs/</guid><description>A short sci-fi story set in the Digital Plains universe. John&apos;s first day on the job takes a dangerous turn underground.</description><pubDate>Wed, 06 Jan 2021 04:07:06 GMT</pubDate><category>writing</category><category>Digital Plains</category></item><item><title>Game Design with Kotlin DSL</title><link>https://blog.iterary.com/blog/2020-12-29-kotlin-dsl/</link><guid isPermaLink="true">https://blog.iterary.com/blog/2020-12-29-kotlin-dsl/</guid><description>How I used Kotlin DSL to generate and layout game levels for Word Wash. A practical guide to domain-specific languages for game development.</description><pubDate>Tue, 29 Dec 2020 04:07:06 GMT</pubDate><category>Game Design</category><category>Game</category><category>Kotlin</category><category>Programming</category></item><item><title>Fitting to the Form Factor</title><link>https://blog.iterary.com/blog/2020-11-23-word-wash-time/</link><guid isPermaLink="true">https://blog.iterary.com/blog/2020-11-23-word-wash-time/</guid><description>Designing Word Wash for mobile. Lessons on fitting game UI, pixel art, and controls to small screens without losing the fun.</description><pubDate>Mon, 23 Nov 2020 04:07:06 GMT</pubDate><category>Game Design</category><category>Game</category><category>Pixel Art</category></item><item><title>Break it down, for  the designs</title><link>https://blog.iterary.com/blog/2020-08-16-break-it-down-for-the-designs/</link><guid isPermaLink="true">https://blog.iterary.com/blog/2020-08-16-break-it-down-for-the-designs/</guid><description>Breaking down core game mechanics like turns, risk, and decision flow to build better board and video game designs from the ground up.</description><pubDate>Sun, 16 Aug 2020 04:07:06 GMT</pubDate><category>Game Design</category></item><item><title>Starting Word Wash 2.0!</title><link>https://blog.iterary.com/blog/2020-04-15-starting-word-wash-2-0/</link><guid isPermaLink="true">https://blog.iterary.com/blog/2020-04-15-starting-word-wash-2-0/</guid><description>Word Wash 2.0 reimagines the fast-paced word puzzle game with a racing mini-game twist. See how the redesign went from concept to prototype.</description><pubDate>Wed, 15 Apr 2020 00:43:00 GMT</pubDate><category>Design</category><category>Game</category></item><item><title>Iterary For Mobile</title><link>https://blog.iterary.com/blog/2020-02-15-iterary-for-mobile/</link><guid isPermaLink="true">https://blog.iterary.com/blog/2020-02-15-iterary-for-mobile/</guid><description>Iterary brings board game prototyping to mobile. Design cards, boards, and game components on the go with a free Flutter-powered app.</description><pubDate>Sat, 15 Feb 2020 17:04:00 GMT</pubDate><category>Iterary</category><category>Flutter</category><category>Mobile</category></item></channel></rss>