Break it down, for the designs

Breaking down core game mechanics like turns, risk, and decision flow to build better board and video game designs from the ground up.

Think about it, if I say "taking a risk" there isn't an room for ambiguity. You intuit the trade-offs you are most familiar with, but wait? Where you from? Is that a acey-duecy trade off? Meaning we are playing the spread between a traditional card deck or are we focused on some kind of Yahzee game?

But that really only covers games that allow for a turn, the turn really is one of the most powerful mechanics there is. The first question really is are you taking a turn alone or are you taking a turn together? Look at any bluffing game for the difference.